Left‑click to reveal. Right‑click to flag a suspected mine.
Tip: First click is safe. Clear all non‑mine cells to win.
Reveal every safe cell on the board without clicking a mine. Use number hints to deduce where mines are hidden.
You know the feeling. You have a 50/50 shot. Two tiles left. One is safe; the other is a mine. You hold your breath, your finger hovers over the mouse button, and you realize this isn't just a game about logic—it's a game about nerves.
Minesweeper is the original survival horror game. It looks boring—just a bunch of grey squares—but the tension is real. One mistake, one slip of the finger, and BOOM. Game over. Back to square one.
New players think it’s luck. Veterans know it’s math. Here’s how to stop blowing up:
For millions of us, Minesweeper was the game we played when the internet was down (or when we were supposed to be working in Excel). It taught an entire generation how to use a mouse properly. Right-click to flag, left-click to sweep. It’s a piece of digital history that still holds up because the core loop is perfect: Problem. Solution. Reward. Repeat.
Ever notice how satisfying it is to place a flag? It's not just about marking a bomb. It's about asserting control. In a game where one wrong click kills you, putting down a flag is your way of saying, "I see you, and I own you."
It turns fear into confidence. You aren't just surviving the minefield anymore; you are mapping it. You are the boss of the grid.
Here is a behind-the-scenes secret: in our version (and most modern ones), the first click is rigged. We make sure you never hit a mine on turn one. Why? Because losing in 0.1 seconds isn't a challenge; it's just annoying.
We want you to have a fair fight. So go ahead, click wildly for that first move. We've got your back. After that... you're on your own, kid.